Program
Wednesday, 14. 10
9:00 👋😊 How Does NTTW Work? - Dave Rice (MoMA, USA)
9:15 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
9:45 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
10:15 This is where it all began - the development of optical sound digitization technology over many years of cooperation with the National Film Archive - Audiovisual Institute. - Jakub Stadnik (FINA)
10:45 No More Time to Waste - Reto Kromer
11:05 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
11:30 No More Time to Waste - Reto Kromer
11:55 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
12:10 Break
13:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
14:15 No More Time to Waste - Reto Kromer
14:40 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:05 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:50 Break
16:05 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
16:20 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
16:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
Thursday, 15.10
9:00 👋😊 How Does NTTW Work? - Dave Rice (MoMA, USA)
9:15 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
9:45 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
10:15 This is where it all began - the development of optical sound digitization technology over many years of cooperation with the National Film Archive - Audiovisual Institute. - Jakub Stadnik (FINA)
10:45 No More Time to Waste - Reto Kromer
11:05 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
11:30 No More Time to Waste - Reto Kromer
11:55 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
12:10 Break
13:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
14:15 No More Time to Waste - Reto Kromer
14:40 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:05 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:50 Break
16:05 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
16:20 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
16:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
Friday, 16.10
9:00 👋😊 How Does NTTW Work? - Dave Rice (MoMA, USA)
9:15 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
9:45 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
10:15 This is where it all began - the development of optical sound digitization technology over many years of cooperation with the National Film Archive - Audiovisual Institute. - Jakub Stadnik (FINA)
10:45 No More Time to Waste - Reto Kromer
11:05 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
11:30 No More Time to Waste - Reto Kromer
11:55 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
12:10 Break
13:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
14:15 No More Time to Waste - Reto Kromer
14:40 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:05 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:50 Break
16:05 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
16:20 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
16:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
More information: https://mediaarea.net/NoTimeToWait10