The international conference “No Time to Wait” is set to mark its tenth edition from October 14 to 16, 2026, hosted at Filmoteka Narodowa – Instytut Audiowizualny (FINA) in Warsaw.
This three-day event brings together archivists, software developers, preservation experts, and media professionals from around the world to explore open media practices, open standards, and digital audiovisual preservation. Since its launch in 2016, the conference series has grown into a major forum for collaboration across archives, cultural institutions, and the open-source community.
No Time to Wait combines presentations, discussions, and workshops focused on:
- collaborative strategies for preserving audiovisual collections;
- tools and workflows that support open standards;
- examples of cross-community cooperation and innovation in digital preservation.
Program
Wednesday, 14. 10
9:00 👋😊 How Does NTTW Work? - Dave Rice (MoMA, USA)
9:15 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
9:45 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
10:15 This is where it all began - the development of optical sound digitization technology over many years of cooperation with the National Film Archive - Audiovisual Institute. - Jakub Stadnik (FINA)
10:45 No More Time to Waste - Reto Kromer
11:05 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
11:30 No More Time to Waste - Reto Kromer
11:55 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
12:10 Break
13:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
14:15 No More Time to Waste - Reto Kromer
14:40 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:05 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:50 Break
16:05 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
16:20 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
16:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
Thursday, 15.10
9:00 👋😊 How Does NTTW Work? - Dave Rice (MoMA, USA)
9:15 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
9:45 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
10:15 This is where it all began - the development of optical sound digitization technology over many years of cooperation with the National Film Archive - Audiovisual Institute. - Jakub Stadnik (FINA)
10:45 No More Time to Waste - Reto Kromer
11:05 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
11:30 No More Time to Waste - Reto Kromer
11:55 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
12:10 Break
13:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
14:15 No More Time to Waste - Reto Kromer
14:40 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:05 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:50 Break
16:05 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
16:20 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
16:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
Friday, 16.10
9:00 👋😊 How Does NTTW Work? - Dave Rice (MoMA, USA)
9:15 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
9:45 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
10:15 This is where it all began - the development of optical sound digitization technology over many years of cooperation with the National Film Archive - Audiovisual Institute. - Jakub Stadnik (FINA)
10:45 No More Time to Waste - Reto Kromer
11:05 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
11:30 No More Time to Waste - Reto Kromer
11:55 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
12:10 Break
13:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
14:15 No More Time to Waste - Reto Kromer
14:40 Connecting the Archive: Many projects, One system, shared preservation workflows - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:05 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
15:50 Break
16:05 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires -
16:20 The Metadata Universe - Selected projects from the Cataloguing and Documentation Commission (CDC) of FIAF - Adelheid Heftberger, Paul Duchesne, Elżbieta Wysocka
16:35 Rights, business case, and Compatibility: What Keeping Old Games Playable Actually Requires
More information: https://mediaarea.net/NoTimeToWait10